Icharian - Custom pc race by LunaticGame

Icharian The Icharian are a frog like tree people native to the Darklands. They are more or less humanoid. They have tree bark like skin, and foliage for hair. They have variations in skin/hair color between different sub-races amongst their own race, just as any other humanoid race.

Race: Plant (10 RP) low-light vision Immunity to mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) Immunity to paralysis, poison, polymorpg, sleep effects, and stunning Breaths and eats but does not need to sleep

Size: Medium (0 RP) No bonuses or penalties due to size. Space of 5 feet by 5 feet and reach of 5 feet

Speed: Slow Speed (-1 RP) Base speed of 20 feet

Ability Modifier: Mixed Weakness (-2 RP) + 2 Dexterity -4 Strength +2 Intelligence -2 Wisdom

Offensive Traits: Sticky Tongue (2 RP) x2 (Total of 4 RP) Members of this race can make melee attacks with their long, sticky tongues. This is a secondary attack. A creature hit by this attack cannot move more than 10 feet away from the attacker and takes a –2 penalty to AC as long as the tongue is attached (this penalty does not stack if multiple tongues are attached). The tongue can be removed by the target or an adjacent ally by making an opposed Strength check against the attacking creature as a standard action or by dealing 2 points of damage to the tongue (AC 11, damage does not reduce the sticky-tongued creature's hit points). A member of this race cannot move more than 10 feet away from a creature stuck to its tongue, but it can release its tongue from the target as a free action. A member of this race can only have one creature attached to its tongue at a time. Members of this race have the ability to pull a creature attached to their tongue 5 feet toward them as a swift action.

Terrifying Croak (2 RP) Members of this race gain the following supernatural ability: Once per hour as a standard action, a member of this race can emit a thunderous croak. Any creature not of its subtype (if humanoid) or type (if another race type) must make a successful Will saving throw (DC 10 + 1/2 the user's character level + the user's Charisma modifier) or become shaken for 1d4 rounds. A target that successfully saves cannot be affected by the user's terrifying croak for 24 hours. Creatures that are already shaken become frightened for 1d4 rounds instead. This is a sonic, mind-affecting effect.

Movement: Jumper (2 RP) Members of this race are always considered to have a running start when making Acrobatics checks to jump.